biohazard 3 classic

BIOHAZARD 3 was the last numbered entry to appear on the Sony PlayStation. It follows the events of the “Raccoon City” incident as experienced by the last S.T.A.R.S members and the U.B.C.S.

PLOT

The story follows S.T.A.R.S. veteran Jill Valentine as she tries to escape the city with the help of U.B.C.S. member Carlos Oliveira.

Jill tries to make her way to the R.P.D. in search of safety, she quickly reunites with Brad Vickers, the helicopter pilot from the original BIOHAZARD.

Jill quickly discovers that Umbrella continues to track their movements.

FEATURES

The two main features from BIOHAZARD 3 include the dodge movement and the 180-degree turn which helps dispatch the undead in a much more efficient fashion. The Player could also mix different ammo powder to create new and unique ammunition. The game is faster paced compared to BIOHAZARD 2. This was mediated by giving players an Automatic Weapon with magazines which contain a large amount of ammunition.

A “choice system” was also implemented in BIOHAZARD 3, these decisions were not fatal, but they did allow the Player to experience multiple avenues for exploration. The constant pursuit of Nemesis also kept Players engaged throughout the game.

DEVELOPMENT NOTES

Originally developed as a side story, BIOHAZARD 3 was promoted to a numbered title to fill in while a Dreamcast Exclusive BIOHAZARD was in development.

BIOHAZARD 3 was developed by an inexperienced team at CAPCOM and written by Yasuhisa Kawamura who was unfamiliar with the BIOHAZARD universe, thus Kawamura had to go back and play the original games to familiarize himself with the ongoing plot. The original development team for BIOHAZARD 3 began with a team of around 20 people, which ballooned to 40, then 50 by the end of the project.

Shinji Mikami wanted to introduce a new type of fear for BIOHAZARD 3, this lead to the creation and inclusion of NEMESIS into the game. Mikami wanted the Player to have a persistent feeling of paranoia throughout their playthrough. BIOHAZARD 3 also allowed for more enemies on screen compared to previous titles. The Artificial Intelligence was also reworked so Zombies would now follow you up and down stairs. Fully destructible objects were also added to the streets of Raccoon City.

ATTACHMENTS

TECHNICAL SPECIFICATIONS

DEVELOPER Capcom Production Studio 4

GAME ENGINE Unknown [Presumably in-house Capcom Toolset]

DIRECTOR Kazuhiro Aoyama

WRITTEN BY Yasuhisa Kawamura

ORIGINAL RELEASE PLATFORM Sony PlayStation